Alliance Duel Guide: What to Save & Spend Each Day
There are 2 different Alliance Duel events that use the same name. The first 2 Alliance Duels are modified and do not have the cross server kill day. This is important to understand how old your Kingdom / Server is and to check the timeline to best understand.
Shortcut is; has KvK started?
- No, then day 6 will be an addional training day like Friday.
- Yes KvK Started, then day 6 is kill event!
Alliance Duel Weekly Guide
The best thing I've seen is to take a screenshot of this image on your phone and upload it to the Alliance Notice for everyone to see. Then you can see quickly what to save & spend in the game.
Open the timezone-aware weekly planner to align Alliance Duel actions with Survival Battle phases.
Alliance Duel Points & Survival Battle Points
Double Dip Alliance Duel & Survival Battle!
Follow the mapping on the screenshots for each day. Want to share with your alliance? Take a screenshot of the image on your phone and upload to the Alliance Notice!
Alliance Duel Daily Upgrades
Here is Day 6 in the first 30 days of the game. After this Day 6 will switch with KVK.

Here is Day 6 after 30 days when KVK is active. There's lots of killing in here!

Alliance Duel Weekly Chart
Not a fan of images and want to copy & paste. Below is a chart that summarizes it plus what to save and how to prepare for the next day just like the images. Now you can translate to different languages as well!
On smaller screens: swipe or scroll sideways to view all columns.
| Day / Phase | Save and Prepare | During: Use and Claim | Extra Tips |
|---|---|---|---|
| Day 0 Sunday |
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| Day 1 Enhance Raven |
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| Day 2 Territory Development |
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| Day 3 Tech Research |
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| Day 4 Hero Growth |
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| Day 5 War Preparation | — |
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| Day 6 Raid the Enemy / Everything Day Kill-day version after KvK unlocks; check the active event |
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Plan the week with your alliance
- Match upgrades with Survival Battle objectives when possible. The source also links Alliance Duel wins and phase MVP rewards to Kingdom War points.
- The source describes 7 match points as an automatic win; you do not need to win every phase. Save surplus materials for the next matchup when appropriate.
- If a phase is out of reach, save resources rather than spend your stockpile chasing it.
- Universal Speedups score according to the activity they speed up. The source says qualifying pack purchases award points in every phase.
- Watch the score near server reset, when alliances may make a late push.
- Use the Sunday break to prepare for Day 1 and hold Falcon Quest claims where their expiry allows. Participate for available rewards even if your alliance is behind.
Day 6: shields and defenses
Open your base, then select Shield or Reinforcements. The source shows five free 8-hour shields. To adjust defenders, open the garrison controls under Reinforcements. Confirm your available shields and defense settings before the raid window.
Era of Revival: Claire on Day 4
The source recommends timing Claire upgrades for Hero Growth. It describes a one-time conversion to UR that resets her to level 1, resets her skills and shards, and returns previously spent materials. Upgrade her before conversion, then use the returned materials to upgrade her again during Day 4. Check the conversion preview before committing.
Troop Training Guide - Day 5
Ready to take your troop training to the next level? Follow the Troop Training Guide to train faster and optimize those speed ups! Also helpful in the Survival Battle every day too.
Alliance Duel + Survival Battle Weekly Planner
Each numbered window is one four-hour Survival Battle phase. The guide starts each event day at 9 PM the previous night in CST (UTC−6). Check your in-game reset timer. Fixed CST appears one hour later on US Central clocks during daylight saving time.
Default windows below use fixed CST. Choose your timezone to show dates and local times.
Anytime activities
Upgrade or promote gear, and open Tactical Supply, Expedition and Epigraph Chests whenever needed. Save their hero fragments for Day 4 and Raven Essence or Raven Fruit for Day 1.
What to save
- Day 1: Raven Essence, Raven Fruit and stamina.
- Days 1, 3 and 5: Falcon Quest claims; do not let them expire.
- Day 2: Caravan / Covert Op rerolls, UR dispatches, survivor recruits, building completions and Construction Speedups. UR dispatches can be fallback scoring on Day 6; buildings on Day 5.
- Day 3: Raven Gear Chests, research completions, Study Scrolls and Research / Universal Speedups. Research can be held for Day 5 when needed.
- Day 4: Antitoxin, hero / Omni shards, Skill Badges and hero recruitment items.
- Day 5: Training Speedups.
- Day 6: Healing Speedups.
Day 0 · Sunday
- All day
- Save scoring materials. Late in the day, send gathering marches that finish on Day 1.
Day 1 · Enhance Raven
- 9 PM–1 AM
- Antitoxin only as needed; otherwise save it for Day 4.
- 1 PM–5 PM
- Claim Falcon Quests; spend Raven Essence, Raven Fruit and stamina on rallies and Blights.
- Before reset
- Recall gatherers so their collected resources count today.
Day 2 · Territory Development
- Anytime
- UR Caravans, UR Covert Ops and Tavern survivor recruits.
- 9 PM–1 AM or 5 PM–9 PM
- Activate Minister of Construction, claim completed buildings with the hammer button and use Construction Speedups.
- If out of reach
- Hold speedups and completed buildings for Day 5.
Day 3 · Tech Research
- Anytime
- Open Raven Gear Chests.
- 1 AM–5 AM
- Activate Minister of Development, complete research and use Research / Universal Speedups and Study Scrolls. Prioritize Alliance Duel research; use spare scrolls on Caravan Transport when appropriate.
- 9 AM–1 PM
- Claim Falcon Quests.
Day 4 · Hero Growth
- Anytime
- Spend hero and Omni shards on promotions, and Skill Badges on skills.
- 5 AM–9 AM
- Use Antitoxin on main heroes and recruit heroes in the Tavern.
- 1 PM–5 PM
- Train troops one to three tiers below your maximum without speedups, ready for Day 5.
Day 5 · War Preparation
- 9 PM–1 AM or 5 PM–9 PM
- Claim Falcon Quests.
- 5 AM–9 AM
- If needed, activate Minister of Construction, claim buildings and use Construction Speedups. Save for next Day 2 if training already meets your target.
- 9 AM–1 PM
- Activate Minister of War, promote prepared troops one tier at a time, and use Training Speedups.
- 1 PM–5 PM
- If needed, activate Minister of Development, finish research and use Research Speedups.
- Before reset
- Shield before kill day and remove the squad assigned to wall defense.
Day 6 · Raid the Enemy
- At the start
- Recall gathering troops: a shield does not protect marches outside the base.
- Anytime
- Target the matched alliance: the guide reports about five times the points for their troops. Enemy troops defeated, your troops lost, and Healing Speedups score. Use UR Caravans and Covert Ops as needed.
- 1 AM–5 AM
- Construction Speedups, if needed.
- 5 AM–9 AM
- Training Speedups, if needed.
- 9 AM–1 PM
- Research Speedups, if needed.
Before kill day
Keep shields active when offline; the guide lists five free eight-hour shields. Remove wall defenders in case a shield expires, recall gatherers, and ask your alliance for help with defense settings.
This schedule describes the kill-day version of Day 6. On new servers whose event screen still shows a training phase, follow that phase instead.
Updated to follow the Last Asylum Alliance Guide, reviewed October 28, 2026. Recommendations and figures reflect that community guide.











